The shell, the five workspaces, the top bar and the dock.
The editor is one window with five named workspaces along the top. Each workspace is a set of dockable panels. Drag a panel to move it, and the layout is remembered per project.
| Workspace | Panels | Guide |
|---|---|---|
| Scene | Edit, Map Builder, Environment | Scene |
| Art & Assets | Model Studio, Characters, Animation Studio, Gunsmith Kit (3D); Pixel Studio (2D) | Art & Assets |
| Systems | Logic, HUD, Audio, FX (3D), Game Data, Cutscenes (3D), Intro Sequences | Systems |
| Setup | Rules, Camera, World, Meta | Setup |
| Code | Scripts, Editor, Run Output | Code |
| Tab | What it holds |
|---|---|
| Assets | The shared library and your uploads in 3D projects; the core pack, uploads and sprites in 2D projects. Click an asset, then click in the viewport to place it. |
| Prefabs | Ready-made groups (Tactical, Cover, Lighting) and any prefabs you have saved from the scene. |
| Console | A script console for the live Preview session. Open it with the backtick key. |
| Output | A summary of the scene and the last save. |
| Profiler | Not yet available. Frame, draw-call and memory budgets will appear here. |
Drag the dock edge to resize it, or collapse it to a strip. The status bar underneath shows the engine version, grid and snap state, and the live frame rate.
The editor needs a window at least 860 pixels wide. On a narrower screen it offers to open Preview instead, so you can still playtest from a phone or tablet.
? anywhere in the editor for a searchable list of shortcuts, or see Keyboard shortcuts.