Place and light objects, draw structure, and set the sky.
Edit is the main viewport. The scene tree on the left lists objects, lighting, gameplay markers, decals and structure. Select anything there or in the viewport, and its properties appear in the inspector on the right.
| Tool | Key | What it does |
|---|---|---|
| Select | V | Pick objects. |
| Move | G | Drag the selection. Arrow keys nudge by one grid step; Shift nudges ten. |
| Rotate | R | Turn the selection. Q and E rotate by 45 degrees. |
| Scale | S | Resize the selection. |
| Snap | Snap movement to the grid. | |
| Grid | Show or hide the ground grid (3D only). | |
| Fly | Free camera: WASD and the mouse move the view, click to exit (3D only). | |
| Floor | Step between floors on a multi-floor map. | |
| Vis | Hide or show categories of object while you work. |
Open the Assets dock, click a model and click the floor. Escape cancels a pending placement. Press F to focus the camera on the selection, Ctrl or Cmd + D to duplicate it, and Delete to remove it. Deleting more than three objects at once asks first.
Add point lights for lamps and fires, spot lights for doorways and reveals, and an ambient override where a room needs its own base level. Each has colour, intensity and range; spots also have an angle and a shadow toggle. The sun and sky come from Environment.
Objects have a name, position, rotation and scale, a material preset, emissive and roughness. A collidable flag shows whether the asset blocks movement. In a 2D project, the fields that have no effect on a flat scene are dimmed and say why.
Map Builder is where structure is drawn. Floors are listed on the left; the viewport shows the active floor from above.
Each floor has its own name, wall height, grid snap and wall thickness. Map Builder keeps its own undo history (Ctrl or Cmd + Z), separate from object edits. Deleting a floor also removes the objects, lights and triggers on it, and asks first.
Environment sets the sky, sun, time of day and fog for the whole scene. Start from a preset and adjust the sliders; everything renders live in Edit and Preview.
| Preset | Feel |
|---|---|
| Midday clear | Bright, neutral, long visibility. |
| Golden hour | Warm low sun, long shadows. |
| Overcast | Soft light, no hard shadows. |
| Night ops | Dark with cool ambient light. |
| Dusk storm | Low light with heavy fog. |