Addresses, visibility, versions, restore and the play page.
Publishing takes a snapshot of the project and puts it live at its own address. Hosting is included; there is nothing to configure.
Press Publish in the top bar, choose Public, Unlisted or Off and press Publish. The panel shows the address when it is live, with a Copy button and a link to the live game.
The Publish page adds a note for the version, the pre-flight audit and the visibility cards. Players get the new version the next time they open the game.
| Setting | Who can play | Showcase |
|---|---|---|
| Public | Anyone with the address | Listed |
| Unlisted | Anyone with the address | Hidden |
| Off | Nobody. The address shows as unavailable. | Hidden |
Off keeps the address reserved for you. Delete publication, on the Publish page, releases the address and clears the version history; it asks you to type DELETE first.
The first publish claims an address from the project name. Change the slug on the Settings page at any time after that; the old one stops working.
https://sstk.studio/play/your-game
The Publish page checks the map before you publish: spawn points, objective sites, lighting and prefabs. Each finding says what to change.
Every published game has a public page at its address: the cover, the name and studio, a Play now button, a share field, the wiki if there is one, and a leaderboard once matches are recorded. Play now opens the game in the same tab. Players do not need an account.
Serving a game from your own domain is planned for the Pro plan and is not yet available.