Game type, win condition, camera, physics and capabilities.
Game type is Solo, Co-op or Versus. Co-op and Versus open a player pool and turn on multiplayer for the published game.
| Setting | Options | Applies to |
|---|---|---|
| Team format | 1v1, 2v2, 5v5, FFA, Custom | Versus |
| Region | EU West (more regions coming) | Multiplayer |
| Matchmaking, Skill-based matching | On or off | Multiplayer |
| Session length, Wins needed | Numbers | Multiplayer |
| Win condition | Objective complete, Score target, Last standing, Race finish, Survival time, Custom (Logic rule) | All |
| Switch sides at half | On or off | Versus |
| Respawn mode | Per round, Timed wave, Instant, At checkpoint | All |
| Spawn protection | Seconds | All |
Pick one of four: 3D first person, 3D third person, 2D top down or 2D side view. This is the camera players get. Crossing between 2D and 3D switches the whole project's projection and asks first; nothing is deleted.