The roster, the neutral biped, custom rigs and patrols.
Characters (3D projects) lists the project roster. Each character has a name, a team (Player, Antagonist or NPC), a body and any number of placements in the world.
Every project ships with a fully rigged, deliberately styleless biped and 45 animation clips. Poses and clips built against it work across the whole roster.
| Group | Clips |
|---|---|
| Locomotion | Idle, walk, run, crouch and turns |
| Traversal | Jumps, vaults, climbs and landings |
| Combat | Pistol, melee and magic sets |
| Reactions | Hits and deaths |
| Social | Waves, nods and gestures |
| Tasks, Vehicle, Swim | Working, seated and swimming |
Pick a model on the left, pick a clip, and it plays on the turntable in the middle. Drag to orbit, scroll to zoom, adjust the playback speed on the right. What you see is what players see: the runtime plays the same clips on the same rig.
Upload a GLB and it appears in Animation Studio marked No rig yet. Two paths make it play the shared clips:
A rigged model becomes a custom rig on the roster and previews live on the turntable. Placed characters, their poses and their patrols all reach players in the published game.