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Notes from the stack

Product

A link is not the finish line

Why every published Studio game is hosted, versioned and installable, and what that changes for the people who play it.

5 Sep 2026 · 4 min read
Engineering

Two kinds of multiplayer, and which one your game needs

Every published project can sync players automatically. Sunder runs something heavier. Here is the difference, and why both exist.

2 Sep 2026 · 6 min read
Product

The editor is the game, paused

No mode switches, no rebuilds. The thinking behind live-world editing.

15 May 2026 · 5 min read
Design

One rig to pose them all

How the neutral biped keeps character work fast without locking your art style.

2 May 2026 · 6 min read
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