Why every published Studio game is hosted, versioned and installable, and what that changes for the people who play it.
5 Sep 2026 · 4 min readEvery published project can sync players automatically. Sunder runs something heavier. Here is the difference, and why both exist.
2 Sep 2026 · 6 min readProductNo mode switches, no rebuilds. The thinking behind live-world editing.
15 May 2026 · 5 min readDesignHow the neutral biped keeps character work fast without locking your art style.
2 May 2026 · 6 min read