A rule fires on an event such as a player entering a zone, a score changing or a round ending. Conditions compare facts like a match variable, an item count or the zone that fired. Actions announce, set variables, give items, start quests or win the game.
The Systems workspace holds everything around the rules. Lay out a HUD from seven widgets. Mix music, effects and ambience with positional audio zones. Keep items, quests and dialogue in Game Data. Cut a short cinematic on a five-track timeline.
The Code workspace is a real multi-file script editor with tabs, diagnostics, completion and starting templates. Press Run and it executes instantly in a sandbox, with a live Problems list and a searchable Reference of exactly what your project can do. Scripts only get the capabilities you grant in Setup: entities, variables, audio, logic. Nothing else.