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Changelog

What's new

What changed for creators and players in each Studio release.

Studio 1.55 Sep 2026
NewFive named workspaces replace the mode rail: Scene, Art & Assets, Systems, Setup and Code. Panels dock and remember their layout per project.
NewCode workspace: a real multi-file HollowScript editor with diagnostics, completion, run on start and a Run button wired to Preview.
NewA marketing page for each Soulstack Original, and the Showcase as the single place to browse games.
ImprovedScene workspace rebuilt around one layout: viewport with its tools docked above, structure on the left, properties on the right.
ImprovedCamera easing in the editor viewport no longer snaps when a character changes facing.
FixedThe viewport toolbar no longer paints over the panels beside it on narrow layouts.
FixedPlayers and Publish pages no longer assume every project is a competitive match game; Solo and Co-op projects show what applies to them.
Studio 1.4Sep 2026
NewLogic rules, trigger zones, win conditions and health run in every published game, not only in Sunder.
NewMultiplayer for every project: a presence list, live player movement and shared rule state, with nothing to author.
NewPublished games are installable: add them to a phone home screen or install on desktop.
NewWikis: a multi-page markdown wiki per game at its own address, with a public directory.
NewProject templates: Gallery, Village and Platformer, plus import from an exported project file.
NewMap Builder: draw rooms and place stairs across multiple floors.
NewPixel Studio: spritesheet import with automatic slicing, baked tile art, and entity placement with patrols.
NewIntro Sequences: a layered timeline for the first seconds of every session.
NewCutscenes play in Preview and in published games, with actor clip tracks and a camera that can track an actor.
NewGunsmith Kit: assemble, skin and voice weapons for 3D projects.
ImprovedEditor presence: collaborators' cursors are real cross-user presence, not a same-browser simulation.
ImprovedLoading, empty and error states made consistent across the whole app.
FixedPlaced characters and patrols now reach players in published games.
FixedCustom character poses load with the project instead of being replaced by the stock library.
Studio 1.323 Aug 2026
NewA cutscene camera can track a live actor instead of only panning to a fixed point.
Studio 1.223 Aug 2026
FixedStairs climb a step at a time when a tread count is set, rather than a smooth ramp.
FixedSystems workspace grouped into tabs instead of a sheer volume of closeable panels.
FixedFirst-person controls respect a cutscene camera override for key presses as well as movement.