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The studio

One studio, the whole game.

Scene, art, characters, rules, multiplayer and hosting, in one browser tab. Here is what each part does.

01 · Scene Editor

The editor is the game, paused.

Place props, draw structure, light the scene and drop trigger zones inside the running world. Press Preview and you are standing in it.

Place, light, wire
Structure with Map Builder
An inspector that knows the rules
Explore Scene Editor
02 · Art & Assets

Model, paint and import in the same tab.

Block out 3D models from primitives, paint pixel sprites and tilemaps, or upload your own GLB files. A shared library of ready models sits alongside.

Model Studio
Pixel Studio
Your files and a shared library
Explore Art & Assets
03 · Characters

Characters that already move.

Every project ships a rigged biped with 45 animation clips. Map your own model onto it, or auto-rig it, and the whole clip library plays on your art.

One rig, 45 clips, ready
Bring your own model
A roster, not just a model
Explore Characters
04 · Logic & Systems

Gameplay as plain sentences.

Rules read as when, if, then. Pick an event, add conditions, choose actions. Scores, items, quests, dialogue and win conditions, with no code. Scripts when you want more.

When, if, then
HUD, audio, data, cutscenes
HollowScript when you need it
Explore Logic & Systems
05 · Multiplayer

Players see each other. Rules stay in sync.

Set a project to Co-op or Versus and every player sees who else is there, sees them move, and shares rule state. Nothing to author, nothing to host.

Automatic from the first publish
Built for co-op and turn-based play
When you need a referee
Explore Multiplayer
06 · Hosting & Publishing

One publish. A real game.

Publishing snapshots your project and puts it live at its own address, hosted for you, installable on any device, with every version kept.

Hosted at its own address
Installs like an app
Every version, kept
Explore Hosting & Publishing
Soulstack

Your first game is a browser tab away.

In active development. Nothing to install to build it, and a real app at the end.