Place props, draw structure, light the scene and drop trigger zones inside the running world. Press Preview and you are standing in it.
Block out 3D models from primitives, paint pixel sprites and tilemaps, or upload your own GLB files. A shared library of ready models sits alongside.
Every project ships a rigged biped with 45 animation clips. Map your own model onto it, or auto-rig it, and the whole clip library plays on your art.
Rules read as when, if, then. Pick an event, add conditions, choose actions. Scores, items, quests, dialogue and win conditions, with no code. Scripts when you want more.
Set a project to Co-op or Versus and every player sees who else is there, sees them move, and shares rule state. Nothing to author, nothing to host.
Publishing snapshots your project and puts it live at its own address, hosted for you, installable on any device, with every version kept.