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06 · Hosting & Publishing

One publish. A real game.

Publishing snapshots your project and puts it live at its own address, hosted for you, installable on any device, with every version kept.

Hosted at its own address

Press Publish, write a note and choose who can see it. The game is live at a permanent play address, streamed to any browser. Set it to public and it appears in the showcase; unlisted keeps it to people with the link; off takes it down without giving up the address.

Public, unlisted or off
Players need a browser, not an account
Change the address slug from project settings

Installs like an app

Every published game carries an app manifest, so players can add it to a phone home screen or install it on a desktop. It opens full screen with your name and icon, exactly like a native app.

Add to home screen on iOS and Android
Install on desktop from the browser
Hosted updates reach players on their next visit

Every version, kept

Each publish is a snapshot with a note and an author. Restore any version into the editor, compare what changed between scene snapshots, and nothing goes live until you publish again.

Full history from version one
One-click restore
A pre-flight audit before every publish

A wiki and a profile alongside

Give a game its own multi-page wiki at its own address, and give your studio a public profile page listing everything you have shipped. Both are hosted with the game.

Markdown wiki with images and page history
Public developer profile in the showcase
Player analytics and match history for multiplayer games
Publish timeSeconds
VersionsUnlimited history
InstallPhone, tablet, desktop
ExtrasWiki, profile, analytics
Docs: Publishing Next: Scene Editor
Soulstack

Your first game is a browser tab away.

In active development. Nothing to install to build it, and a real app at the end.