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03 · Characters

Characters that already move.

Every project ships a rigged biped with 45 animation clips. Map your own model onto it, or auto-rig it, and the whole clip library plays on your art.

One rig, 45 clips, ready

The neutral biped is fully rigged and deliberately styleless. Its clips are grouped by what they do, from walking and vaulting to pistol, melee and magic combat, reactions, social gestures and swimming.

Locomotion, traversal, combat, reactions, social, tasks, vehicle, swim
Instant playback with speed control and an orbiting turntable
Attach a prop to the right hand and it rides every clip

Bring your own model

Upload a rigged GLB and map its bones onto the shared skeleton, or place a few landmarks on an unrigged mesh and let auto-rig build the skeleton for you. Either way, all 45 clips play on your character.

Bone mapping for rigged uploads
Auto-rig from landmark markers
Custom rigs preview live on the turntable

A roster, not just a model

Characters have a name, a team and placements in the world. Give a placement a patrol route with waypoints and dwell times and it walks it in Preview and in the published game.

Player, antagonist and NPC teams
Waypoint patrols with loop, ping-pong and once
The same characters reach every player in multiplayer
RigNeutral biped, 53 joints
Clips45, in 10 groups
Custom rigsBone mapping or auto-rig
PatrolsWaypoints with dwell times
Docs: Characters and animation Next: Logic & Systems
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